![]() I’m certainly no expert but I was under the impression that the OpenGL code was incorporated in the driver so I’m confused as to what’s happening. I have tried Nvidia drivers 260.89, 280.26, 280.28 & 280.36 and all leave me stuck on OpenGL 1.1īTW I’m running XP32 and an Intel Core2 Quad Q6600 processor. GL_EXT_texture_compression_rgtc was not found, but is available in driver version 1.1.0 GL_EXT_draw_buffers2 was not found, but is available in driver version 1.1.0 GL_WIN_swap_hint has the entry point glOrthofOES missing! GL_WIN_swap_hint has the entry point glGetClipPlanefOES missing! GL_WIN_swap_hint has the entry point glFrustumfOES missing! GL_WIN_swap_hint has the entry point glDepthRangefOES missing! GL_WIN_swap_hint has the entry point glClipPlanefOES missing! GL_WIN_swap_hint has the entry point glClearDepthfOES missing! GL_EXT_texture_compression_rgtc was not found, but has the entry point glGetColorTableParameterivEXT GL_EXT_texture_compression_rgtc was not found, but has the entry point glGetColorTableParameterfvEXT GL_EXT_texture_compression_rgtc was not found, but has the entry point glGetColorTableEXT GL_EXT_texture_compression_rgtc was not found, but has the entry point glColorTableEXT GL_EXT_paletted_texture has the entry point glDrawElementsInstancedEXT missing! GL_EXT_paletted_texture has the entry point glDrawArraysInstancedEXT missing! GL_EXT_gpu_shader4 was not found, but has the entry point glColorSubTableEXT GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT This may slow down some applications using fragment programs or extensive texture mapping. This may break compatibility for applications using render to texture functions. This may break compatibility for applications using per pixel shading. This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature. This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature. Some programs may not render textures correctly (black line on borders.) This feature adds clamping control to edge texel filtering. Some applications may not render polygon highlights correctly. This may cause performance loss in some applications. Unable to detect the driver version, driver revision name and filename. The current OpenGL driver doesn’t expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. *** I’m not sure about this as I installed the latest Nvidia driver, probably too new for their database.*** Outdated version of display drivers detectedĪccording the database, you are / might not be using the latest version of display drivers for your video card. OpenGL driver version check (Current: 1.1.0, Latest known: 6.): Here is the report from Extensions Viewer: I then checked my Pc with OpenGL extensions Viewer 4.0 s/w and it confirmed that I was on version 1.1. It would not load saying I needed OpenGL compliant graphics controller. Playing a 3-D game I was only getting 2fps so I dtried testing the graphics with Furmark which I have used many times. I then installed the latest Nvidia driver for my card. I uninstalled all previous drivers and ran Driver Sweeper in safe mode. I have replaced my ATI HD4850 graphics card with a Nvidia GTX460.
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